﻿using System;
using TrueCraft.API.Networking;

namespace TrueCraft.Core.Networking.Packets
{
    /// <summary>
    /// Plays a sound effect (or special case: generates smoke particles)
    /// </summary>
    public struct SoundEffectPacket : IPacket
    {
        public enum EffectType
        {
            Click2 = 1000,
            Click1 = 1001,
            FireBow = 1002,
            ToggleDoor = 1003,
            Extinguish = 1004,
            PlayRecord = 1005,
            Smoke = 1006,
            BreakBlock = 1007,
        }

        public byte ID { get { return 0x3D; } }

        public EffectType Effect;
        public int X;
        public sbyte Y;
        public int Z;
        /// <summary>
        /// For record play, the record ID. For smoke, the direction. For break block, the block ID.
        /// </summary>
        public int Data;

        public void ReadPacket(IMinecraftStream stream)
        {
            Effect = (EffectType)stream.ReadInt32();
            X = stream.ReadInt32();
            Y = stream.ReadInt8();
            Z = stream.ReadInt32();
            Data = stream.ReadInt32();
        }

        public void WritePacket(IMinecraftStream stream)
        {
            stream.WriteInt32((int)Effect);
            stream.WriteInt32(X);
            stream.WriteInt8(Y);
            stream.WriteInt32(Z);
            stream.WriteInt32(Data);
        }
    }
}